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dhernan
Posts: 45
I'm trying to implement sounds panel of a Cessna 172 with Fsuipc offset 0X3122 and 2^n technique.
In NAV1 I use 0X10 and in NAV2 0X8 (in Mobiflight Radios are these offsets), but don´t run.

What I'm doing bad?

I'm read:

"Normally we would do this with Bit masking..... But it looks like the simulator only wants ONE of the Bits high. To prevent a double bit high at same time we use the 2^x technique!
You can try if you want to use bit masking and what happened if you set more bits to 1 same time. (I don’t know if possible)"

In the Cessna form FSX-SE I can activate manually NAV1 and NAV2 Ident with COM1 or COM2 activates, then I think yes can posible set more than one bit in offset 0X3122. Otherwise is if FSX (or fsuipc) uses another offset for it.
2017-11-20 22:09
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dhernan
Posts: 45
iconQuote:

I'm trying to implement sounds panel of a Cessna 172 with Fsuipc offset 0X3122 and 2^n technique.
In NAV1 I use 0X10 and in NAV2 0X8 (in Mobiflight Radios are these offsets), but don´t run.

What I'm doing bad?



I answer myself:
In value ON PRESS should appear if ($ = 0,1,0), and in value ON RELEASE $.

But I have another problem:

If I put as a mask in NAV1IDENT 0X8 and in NAV2IDENT 0X10, Nav1 works fine, but Nav2 only acts sometimes.
This does not happen if, as a NAV2IDENT mask, I put 0X1, 0X2, 0X4, 0X20, 0X40 or 0X80, with these values ​​always acting.

Regards. dhernan
2017-11-21 07:01
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pizman82
Moderator
From: ETSI, Germany
Posts: 6010
Supporter
Hi-

More Information pls....

1. System ? FSX, P3DV3.4 , P3DV4, Xplane ???
2. Aircraft ? stock aircraft or a AddOn ?

Basicly.... You mix up 2 Systems i think.....
0X10 and 0X8 is normaly used for bitmasking ..... If you work with Bitmasking Inputs you can NOT Use 2^x Technic.

For Bitmasking you need a simple SET to 1 Logic or a Toggle IF Function.
For 2^x Technic you NOT use Bitmask and write the FULL Byte with a fixed Value !

EDIT:
Please check if you got newest FSUIPC version..... I reported a Bug to Pete Dowson some time ago..... He say in newest version ( middle 2017) this was fixed..... Older Versions got a Problem in the "Radio-Com1/Com2 Swap logic"
[Last edited by pizman82, 2017-11-21 07:18]
Good Luck !
2017-11-21 07:11
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dhernan
Posts: 45
icondhernan:

iconQuote:

More Information pls....

1. System ? FSX, P3DV3.4 , P3DV4, Xplane ???
2. Aircraft ? stock aircraft or a AddOn ?



Indeed, I have not indicated ... Use FSX-SE and Cessna 172 of stock. I'm sorry.

iconQuote:

Basicly.... You mix up 2 Systems i think.....
0X10 and 0X8 is normaly used for bitmasking ..... If you work with Bitmasking Inputs you can NOT Use 2^x Technic.



You're right. It was badly expressed because I started using 2 ^ n until I realized that those offsets were implemented in Mobiflight. Again I'm sorry ...

I'm using fsuipc 4.971 (August 2017) not registered (yet).

Thanks. dhernan

2017-11-21 07:28
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pizman82
Moderator
From: ETSI, Germany
Posts: 6010
Supporter
No Problem.... Your Welcome !

Please try out with this new information.
If Problem is solved then its fine..... If Not just ask here again....
Please stay patient..... i not work with that stuff at the moment... For testing i will need some days !
Good Luck !
2017-11-21 07:37
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