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samer747
Posts: 2
Hello everyone,

I'm very new to MobiFlight, I watched some tutorials and I really liked your software and the simplicity of usage and interfacing, My question is I'm in the process of interfacing real B747 flight hardware to PSX 747 and will be using MSFS 2020 as scenery once it get released, however I couldn't find any link to PSX (Aerowinx) is it supported? or is it possible to interface using Mobiflight and possibly Arduino MEGA?

Regards,
Sam
2020-04-02 06:16
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pizman82
Moderator
From: ETSI, Germany
Posts: 6010
Supporter
Awnser i difficult.....

I just google and research PSX ( never heard before until tonight).
On first view i can say... It is NOT Possible to use Mobiflight here "directly" at the moment.

Simply cause Mobiflight base on FSUIPC.... And That is only useable in FSX and P3D. For Xplane some guys write a programm called XPUIPC that compile data to a "Fake Fsuipc" that can be used by Mobiflight. Same would be need for your Aerowinx Simulator.

BUT

As you said.... FS2020 will come.... And it will get pretty sure the best simulator ever and will be the ONLY alternate for the next 10-15 Years.

But we not know the important facts today.

Will Sebastian Rework Mobiflight for FS2020? Or will Mobiflight stay in P3D and he stop working on it finaly ?
If he continue on it.... will we then use again FSUIPC OR is it maby more profitable to build a new MobiflightXY , that working a complete new direct way designed for FS2020
Finaly also Aerowinx must act... Do they already hold on there own Sim World or maby do they understand that most users like even more a AddOn Aircraft for there FS2020 instead of a complete Standaloane Sim. Excluding the Aircraft Script itself from there poor sim and sell it as a AddOn compatible for FS2020 ( for also 350$) would be much more profitable und usefull for both sides.... For Aerowinx and also for the Users.

To many qustions to tell you if PSX will be compatible with Mobiflight after FS2020 Release. At the moment the awnser is NO.
Good Luck !
2020-04-02 08:12
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samer747
Posts: 2
Thanks for the reply,
Actually FSUIPC is a big part of Aerowinx PSX and lots of full size sims interface with FSUIPC, PSX is B747-400 ONLY stand alone simulator which has a complete B747 systems simulations + fully functional circuit breakers, also can be used along with P3D or Xplane for scenery, don't get me wrong I'm a P3d and PMDG 747, 777, 737 user for my home computer simulator, but for more advanced system simulations and full cockpit interfacing the choice would be PSX.

Unfortunately, my coding skills is bare minimum and that why I liked Mobiflight software, lots of parameters and commands are programmed for us which make the life easier for people like me.
Check out this link, He used Mobiflight to interface the hardware to PSX:

http://aerowinx.com/board/index.php?topic=5449.msg58836#msg58836
2020-04-02 10:16
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pizman82
Moderator
From: ETSI, Germany
Posts: 6010
Supporter
Ok.

If this Software is compatible with SIOC then its possible ( as written in your link) to use SIOC itself als a compiler to Mobiflight.

Whatever i must say i not understand the main factor. Maby i miss this while translation. ( Sorry but my english is not the best)

Is it right that this PSX is a Standaloane Simulator.... So it simulate the B747 but ALSO the World, The physics, Weather Scenery ATC Radios NavAid and so on.
Is it also right that you can "import" scenery form P3D, FSX and maby FS2020 soon.... But then the "World" and the Physics are still simulated by PSX itself ?
Is it finaly correct that it is NOT possible to use only the Aircraft System ( without the "world" ) and use this simmular like PMDG in P3D for example ?

If i understand correctly the 3 Questions above then i must say this software would be 1000 times more logical and comfortable if it would be a Aircraft AddOn instead of a full Simulator..... Cause Then it would be Compatible to all Hardware and AddOns that we still uses on a Plattform like P3D.

May you can confirm this and stop my confusion.
Good Luck !
2020-04-02 13:29
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pipsara
Posts: 3
I thought I would add some information regarding Aerowinx PSX and the ability to interface hardware to it.
I am not associated with the developer in any way but have been using PSX for quite a while and am about halfway through building a full 747 400 hardware cockpit simulator using FSUIPC along with a free interfacing package PSXSEECON provided on the Aerowinx site which allows the use of opencockpits Sioc scripts to drive and respond to the usual simulator hardware. I am using a large number of Mobiflight modules as well as a couple of opencockpits analog axes cards for the potentiometers in the build.
Aerowinx PSX is a completely self contained 747 400 simulator and training package which can run on a single pc / mac or even Linux machine as it is a Java based program. Additionally it has a full weather, worldwide airport and Atc system built in and very accurate 2d cockpit with every system functional and accurately modelled.
It doesn't have external views other than simple representations of airports, runways and lights etc. This is entirely sufficient to allow full cockpit procedures to be carried out with flights in accordance with the necessary FCOM directives from Cold and dark until shutdown. It can also run on several Pcs simultaneously connecting using network protocol enabling displays and individual instruments, displays and panels to be configured on any number of screens. There is no extra software cost for this as it is built into the software as purchased.

A range of the usual usb yokes, joysticks, throttle quadrant and pedals are natively supported by PSX, no drivers being required.
There are many ways that it can be extended using free ad ons available on the Aerowinx Web site.
Methods of using FSX or P3D or even xplane as a scenery generator are easily configured.
Traffic can also be synchronised with these addons.
I have developed a simple method of utilising the use of Fsuipc offsets which PSX doesn't itself use but can be used with sioc scripts and PSXSEECON which then allows mobiflight and also Spad.next to be used to control not only the usual simulator hardware such as switches, annunciators, strippers and servos but also the entire range of saitek radios, control panels and mcp.
My method simply requires a copy of Microsoft flight simulator, any version even FS9 to be running somewhere in the network and a copy of Pete Dowsons fsuipc for the version used. Once you expose the fsuipc offsets in this way the Mobiflight magic can happen.
All in all PSX and Mobiflight is a very happy combination which allows, with the necessary addons as described, the building of a very accurate and functional simulator at low software cost.
Regards Mike
2020-06-24 00:09
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