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A HUGE Thank You to everyone who participated in the forum, especially obviously to Pizman and Stephan who did an outstanding job over so many years providing an incredible service to the MobiFlight community.
The forum is still providing a lot of good content, hence we keep this information accessible.
If you're interested in force feedback yoke, check out my older project here:
https://youtu.be/NqdmvQMBWLo
Website with files and instructions:
https://vrflightsim.wixsite.com/mysite/finished-stuff
Jay
Hi
Basicly your ideas are interesting..... And technical possible ..... But from my point of view not realistic.
For example taxi...... Here the "Light" is no good indicator, cause if you stop.... for example on Holding Point or while LineUp/Wait then the light i still on.... You full Stop.... But your shaker would be vibrating all the time.
Here you must include also indicators like " Is Aircraft moving" by the Speed Offset ..... and Is Aircraft on Ground ( Airborne Offset) .
For example if you use only speed Offset and you take off then speed is above zero ..... But you not longer roll. So it will vibating until reching FL100 and you turnoff the lights.
Maby you can also include the Gear Offset..... If Gear is UP there must be also no vibration.
Same with Flaps..... You can build a config that is controll the Shaker always if flaps are moving..... No Problem. But why should your stick shaking in cae of moving flaps. In a real aircraft you hear the flaps and you feel a slowing down...... But you not have high vibrations everytime this happens.
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As i said in older reply...... The key for force feedback and vibrations would be a realistic "Offset" we can read and controll the device. Whatver ON/OFF via Mobiflight or Variable via a external Tool. ...... Summary.... NO relistic Idicator----> NO Working System
Hi rodo,
have a look two messages above. A wonderful project in building a yoke!
Unfortunately, MobiFlight is not able to help you with a yoke, as it does not manage analog inputs. It makes no sense for MF, because the data is passed to FSUIPC. FSUIPC already manages analogue inputs provided by a joystick interface. Therefore, a double processing makes no sense.
However, you can use any joystick interface, either from an old joystick that you are rebuilding or from the ground up with an interface that manages analog inputs (such as Leo Bodnar's).
What offset number Airborne offset. I want adding at my force feed back offset
Offset: 0366 ----- Size in Byte :2 ----- Aircraft on ground flag (0=airborne, 1=on ground). Not updated in Slew mode.